Commit Graph

637 Commits

Author SHA1 Message Date
Filip Maciejewski 697b5643fb Add param to disable AI skill overwriting (#159)
* Add param to disable AI skill overwriting

* Update set_skill.sqf
2017-06-28 11:26:19 +02:00
Filip Maciejewski 074f774972 Add MSV Urals to Box transport config (#160) 2017-06-28 05:55:08 +02:00
Christian 215c9b6139 Fixed: Recycle Error on Huron Containers 2017-06-27 15:52:25 +02:00
Christian 7fbe77078e V0.955 (#153)
* Fixed #104
Dialog fix for normal ui scale, small things for buildlist

* Fixed missing recycle action on mkv soc boat

* Added exception for TFAR 1.0 Beta items

* Jets removed from battlegroups, so they won't spawn on the ground.

* Updated German Tutorial Strings

* Madpat3 patch 2 (#152)

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Tweaked Recycle action condition to 2d distance

* Update Stringtable

* Added Malden mission.sqm

* Updated README.md

* Small Tweak to recycle_manager

* Helipads added to zeus editable objects

* Updated stringtable
2017-06-24 11:27:08 +02:00
Christian 72d49d1e3e V0.954 (#148)
* Create 0.954

* Fixed: UAVs counted to heli / plane count concerning used slots

* closes #140
Production dialog list entries are now color coded depending on the actual production

* Added missing SDV to boat names

* Update README.md

* Fixed wrong H-Barrier classname

* Update README.md

* Added rescure helipad for aesthetics

* Update README.md

* Updated README.md

* Blackfish Configs

* Small changes in the save_manager.sqf concerning object placement

* Raised the default production interval

* Updated ACE serverside settings

* Sync with Master (#147)

* Delete LICENSE

* Create LICENSE.md

* Update LICENSE.md

* Update on the medical vehicles array

* Added the M113A3 Medical
2017-06-19 16:38:23 +02:00
Christian eb905876fc V0.953 (#139)
* Starting 0.953

* closes #127

* Small update of the mission.sqms

* Fixes #134

* Statics in buildings - closes #129

* German Umlauts

* Recycle free objects - closes #133

* Action to stack and sort resources in storage areas

* Tweaked Debug Messages

* Update README.md

* closes #135

* Update README.md

* Fixed vanishing huron containers

* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.

* Update README.md

* Setdir after setPos (statics weren't aligned in the other way)

* Stringtable version update
2017-06-12 07:24:30 +02:00
Casini Lorenzo 11a6671b85 update the italian localization (#128)
little update for the new v0.952
2017-06-05 14:35:49 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Filip Maciejewski 4479e1ed08 Fix missing batteries with Apex laser designators (#27) 2017-04-15 15:52:00 +02:00
Christian 3c0f2c9c95 Force players into side friendly
Hinted by veteran29, but in a different way.
2017-04-14 19:51:10 +02:00
Christian 5a9a8d0720 Add files via upload 2017-04-14 17:42:35 +02:00
Casini Lorenzo e5ea6de484 Full Italian Translation of the mission (#25)
* Italian Translation of Liberation
2017-04-14 15:37:45 +02:00
Filip Maciejewski b049477e6f Check is player commander via unit name instead of classname 2017-04-13 01:17:39 +02:00
Christian 7853cbe870 Merge pull request #22 from veteran29/hotfix/aresenal-rpt-spam
Disable blacklist filtering when array not defined
2017-04-12 08:52:16 +02:00
Filip Maciejewski c4bb85d05c Disable blacklist filtering when array not defined
This fixes some RPT error spam.
2017-04-12 00:12:38 +02:00
Casini Lorenzo ed53da49d2 fix enemy weapon dance 2017-04-11 22:57:47 +02:00
Filip Maciejewski a895594cbc Fix UAV unconnectable after player death
Fixes #17
2017-04-10 18:36:45 +02:00
Filip Maciejewski 7c94542d1f Update statics in RHS presets
Update statics to use assets from RHS mod.
2017-04-02 02:28:56 +02:00
Christian 00985d776d Mapmarker Fix
Disable Mapmarkers work as it should now
2017-03-20 08:24:30 +01:00
Christian f7cd9b409d Flag Texture Fix 2017-03-18 20:09:45 +01:00
Christian 8181a1e6eb Small fixes 2017-03-16 17:55:02 +01:00
Christian eee2985c89 Arsenal withelist preset system 2017-03-16 16:36:18 +01:00
Christian c8ea97a3af Chernarus Hostile Marker Fix
Implemented a fix for the reversed chernarus map grid
2017-03-16 02:26:42 +01:00
Christian a12b9f3415 Custom preset adapting to mods; tweaked ammo costs for vehicles
custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods
2017-03-15 18:17:19 +01:00
Christian 1a10f6ddf0 Taunus and small fixes
Added the mission.sqm for X-Cam-Taunus.
Thanks to jus61 for the custom made Chimera Base for Taunus.
2017-03-15 14:04:56 +01:00
Christian 2224c207b3 Tanoa Map and Preset
Added Tanoa Map sqm and fitting preset for tanoa.
Some small other tweaks
2017-03-14 11:46:29 +01:00
Christian 5f01d71f32 Extended little bird spawn, bug fix, updated missionfiles
Little bird spawn now also at chimera
Classname for little birds can be set via preset
small tweaks and fixes
2017-03-12 16:56:25 +01:00
Christian c0db40efbb Forgotten changes to commit
Forgotten to also commit the changes for huron, box and respawn.
And adjusted the chernarus missionfile for the little bird spawning.
2017-03-12 14:43:19 +01:00
Christian 3fb8dfc358 Little Bird Placement optimized
Little Birds on LHD get placed by script. Better looking, no unit init
scripting, easier to port at other maps.
2017-03-12 14:02:27 +01:00
Christian 6f47c78b4e Hostile Markers replacement
Changed the markings of hostile movement in the observing area of a
radio tower from the small markers to a painted area of 250x250m. The
alpha level of the marker increases if more units are inside that area.
2017-03-12 10:46:58 +01:00
Christian 68ba097466 mission param fix
Fixed float values in mission params
2017-03-12 10:37:34 +01:00
Christian bfa41b03f1 Chernarus and BW Mod Preset
* Added Chernarus Missionfile
* Added a RHS / BW Mod Preset (woodland camo)
2017-03-10 11:02:54 +01:00
Christian 30b0b921d8 v0.931
* Added Takistan mission sqm
* Added RHS Takistan Classnames Preset
* Added RHS Classnames Preset
* Fixed issue where a prebuild FOB on Takistan throw errors
* Update "Needed Mods" section in readme
2017-03-07 11:32:33 +01:00
Christian 5dcde507c8 Fixed BI Revive Error
If you start the mission not from the editor or dedicated server, you've
gotten an error message. So I moved the params directly into the list
without include. Nice side effect is, that you can adjust the default
values now without problems.
2017-03-06 20:41:52 +01:00
Christian 15cffbea64 Initial Release 0.93
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.
2017-03-06 18:05:55 +01:00