Commit Graph

935 Commits

Author SHA1 Message Date
Christian 54db8ecd54 some setDir before setPos changes 2017-10-08 21:33:46 +02:00
Christian e3c71e6d49 Changed variable and added periods, so apple won't kill me 2017-10-08 21:05:05 +02:00
Christian 39d7c8e8ab waituntil in diagnostics and added missed `)` 2017-10-08 20:23:17 +02:00
Christian 9a33e9f311 Small tweak to debug messages 2017-10-08 20:05:28 +02:00
Christian 6a764f90a0 Guerilla vars sync and kill manager implementation 2017-10-08 19:11:05 +02:00
Christian 98c2b0e26f sector guerilla waypoint tweaks 2017-10-08 18:34:26 +02:00
Christian 3f5841d66d Guerilla forces join sector attack and small format tweaks 2017-10-08 18:15:40 +02:00
Christian 9c01782c00 Chance that a guerilla unit has a RPG 2017-10-08 13:17:03 +02:00
Christian e6272b4807 Sector defenders dynamicly, Guerilla dynamic loadouts 2017-10-08 12:51:48 +02:00
Christian 914ae1a445 Stringtable and resistance presets 2017-10-08 11:53:42 +02:00
Christian 8b5a15d47c Small format tweaks and more debug parameters 2017-10-08 09:12:10 +02:00
Christian cdb9d4b11f Some small tweaks to the presets 2017-10-07 19:44:09 +02:00
Christian a1c5b77e92 removed classnames.sqf from init.sqf 2017-10-07 19:19:40 +02:00
Christian 796b33369e Second part for the preset framework 2017-10-07 19:18:05 +02:00
Christian 21b193d9e0 First part of splitted preset framework 2017-10-07 18:11:24 +02:00
Christian ce452011eb Update README.md 2017-10-06 23:33:13 +02:00
Christian 343408b13a Merge pull request #226 from Carbneth/v0.96_turkish
Turkish Localization
2017-10-06 23:30:55 +02:00
Carbneth a4339899fd Turkish Localization 2017-10-06 23:36:59 +03:00
Carbneth 65c7ebd3c6 Merge pull request #3 from Wyqer/v0.96
V0.96
2017-10-06 21:02:10 +03:00
Christian 70b016355f Small formatting tweaks to recycle_manager.sqf 2017-10-06 16:50:53 +02:00
Christian bbc14b8b08 Function addition for civrep building ignore 2017-10-06 12:19:43 +02:00
Christian 42cdebb805 Ignore some buildings in civrep building count and fix building under powerlines 2017-10-06 12:18:07 +02:00
Christian c143b6c591 Tweaked: Small delay, as sometimes setMass and enableRopeAttach didn't apply 2017-10-06 11:31:56 +02:00
Christian 76e1f05d38 Recycle action tweak
If you had vehicles already near a FOB and build a recycle building afterwards, the vehicles didn't get a recycle action. Only if you leaved the FOB area and went back to it once.
2017-10-06 08:44:40 +02:00
Christian 87230e426e Some small tweaks and updated README.md 2017-10-06 08:13:32 +02:00
Christian 6ac1b20120 Output in the server log, which classes of the preset can't be found. 2017-10-06 08:12:13 +02:00
Christian a56b615e41 Tweaked: Server log will now contain the `[STATS]` message of all clients. (players and HCs)
Also removed the vehicles display at the map marker. As most players misunderstood this information in the past. Still in the log, of course.
2017-10-06 08:10:57 +02:00
Christian 849d446451 LoW UAV backpacks blacklisted 2017-10-06 08:09:21 +02:00
Christian 5ae35bd19a LoW Civs and some of the new RHS vehicles 2017-10-06 08:08:43 +02:00
Christian 68288185e3 Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment. 2017-10-06 08:07:28 +02:00
Christian d173b73611 Update README.md 2017-10-04 14:09:52 +02:00
Christian 746615afc2 Logistic convoy ambush and guerilla basics 2017-10-04 13:53:02 +02:00
Carbneth f2e9bdda65 Merge pull request #2 from Wyqer/v0.96
V.96 continues
2017-10-04 02:12:21 +03:00
Christian 1e766d27e6 Debug Parameter for logistic 2017-10-01 08:51:37 +02:00
Christian ece1b0d795 Update README.md 2017-09-30 10:22:01 +02:00
Christian 9c2a6864e3 IEDs in blufor sectors if civrep is negative 2017-09-30 10:21:11 +02:00
Christian bd5265fe04 Update README.md 2017-09-30 00:53:50 +02:00
Christian f8ff9b3c37 Facility Tags for production dialog list 2017-09-30 00:26:07 +02:00
Christian 1be48d2cae Factory facility indicators at mapmarkers 2017-09-29 14:45:47 +02:00
Christian e358947eda Color change for civrep in player ui 2017-09-29 08:58:38 +02:00
Christian 106e25acbd Finished Civilian Informant 2017-09-29 08:37:40 +02:00
Christian bc4d1076a6 Next part for the civilian informant 2017-09-29 00:48:41 +02:00
Christian d56e549c8d Stringtable corrections, Civil Informant preparation, removed deprecated functions 2017-09-28 18:21:03 +02:00
Christian 9acc878b78 IED count has now a civil reputation dependency 2017-09-27 12:37:49 +02:00
Christian 4d277843bf Arty Support deactivated, as there are still issues in MP 2017-09-27 09:10:27 +02:00
Christian 464aac8ae7 Removed Cities as production sectors 2017-09-27 07:13:11 +02:00
Christian 68f8bf8887 Update README.md 2017-09-24 23:12:37 +02:00
Christian 8f1d9b908a Add captured enemy vehicles to zeus synchro 2017-09-24 22:49:53 +02:00
Christian 37c4eb22c2 Update README.md 2017-09-16 23:09:35 +02:00
Christian 88fa4c143d Fixed MPKill Eventhandler issue when using ACE
If using ACE the MPKill Eventhandler was always providing the killed unit also as killer, due to the medical system, where most units die because of blood loss in 90% of the cases. This made the whole kill manager not really working if using ACE.
2017-09-16 22:54:46 +02:00