Christian
54db8ecd54
some setDir before setPos changes
2017-10-08 21:33:46 +02:00
Christian
e3c71e6d49
Changed variable and added periods, so apple won't kill me
2017-10-08 21:05:05 +02:00
Christian
39d7c8e8ab
waituntil in diagnostics and added missed `)`
2017-10-08 20:23:17 +02:00
Christian
9a33e9f311
Small tweak to debug messages
2017-10-08 20:05:28 +02:00
Christian
6a764f90a0
Guerilla vars sync and kill manager implementation
2017-10-08 19:11:05 +02:00
Christian
98c2b0e26f
sector guerilla waypoint tweaks
2017-10-08 18:34:26 +02:00
Christian
3f5841d66d
Guerilla forces join sector attack and small format tweaks
2017-10-08 18:15:40 +02:00
Christian
9c01782c00
Chance that a guerilla unit has a RPG
2017-10-08 13:17:03 +02:00
Christian
e6272b4807
Sector defenders dynamicly, Guerilla dynamic loadouts
2017-10-08 12:51:48 +02:00
Christian
914ae1a445
Stringtable and resistance presets
2017-10-08 11:53:42 +02:00
Christian
8b5a15d47c
Small format tweaks and more debug parameters
2017-10-08 09:12:10 +02:00
Christian
cdb9d4b11f
Some small tweaks to the presets
2017-10-07 19:44:09 +02:00
Christian
a1c5b77e92
removed classnames.sqf from init.sqf
2017-10-07 19:19:40 +02:00
Christian
796b33369e
Second part for the preset framework
2017-10-07 19:18:05 +02:00
Christian
21b193d9e0
First part of splitted preset framework
2017-10-07 18:11:24 +02:00
Christian
ce452011eb
Update README.md
2017-10-06 23:33:13 +02:00
Christian
343408b13a
Merge pull request #226 from Carbneth/v0.96_turkish
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Turkish Localization
2017-10-06 23:30:55 +02:00
Carbneth
a4339899fd
Turkish Localization
2017-10-06 23:36:59 +03:00
Carbneth
65c7ebd3c6
Merge pull request #3 from Wyqer/v0.96
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V0.96
2017-10-06 21:02:10 +03:00
Christian
70b016355f
Small formatting tweaks to recycle_manager.sqf
2017-10-06 16:50:53 +02:00
Christian
bbc14b8b08
Function addition for civrep building ignore
2017-10-06 12:19:43 +02:00
Christian
42cdebb805
Ignore some buildings in civrep building count and fix building under powerlines
2017-10-06 12:18:07 +02:00
Christian
c143b6c591
Tweaked: Small delay, as sometimes setMass and enableRopeAttach didn't apply
2017-10-06 11:31:56 +02:00
Christian
76e1f05d38
Recycle action tweak
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If you had vehicles already near a FOB and build a recycle building afterwards, the vehicles didn't get a recycle action. Only if you leaved the FOB area and went back to it once.
2017-10-06 08:44:40 +02:00
Christian
87230e426e
Some small tweaks and updated README.md
2017-10-06 08:13:32 +02:00
Christian
6ac1b20120
Output in the server log, which classes of the preset can't be found.
2017-10-06 08:12:13 +02:00
Christian
a56b615e41
Tweaked: Server log will now contain the `[STATS]` message of all clients. (players and HCs)
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Also removed the vehicles display at the map marker. As most players misunderstood this information in the past. Still in the log, of course.
2017-10-06 08:10:57 +02:00
Christian
849d446451
LoW UAV backpacks blacklisted
2017-10-06 08:09:21 +02:00
Christian
5ae35bd19a
LoW Civs and some of the new RHS vehicles
2017-10-06 08:08:43 +02:00
Christian
68288185e3
Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
2017-10-06 08:07:28 +02:00
Christian
d173b73611
Update README.md
2017-10-04 14:09:52 +02:00
Christian
746615afc2
Logistic convoy ambush and guerilla basics
2017-10-04 13:53:02 +02:00
Carbneth
f2e9bdda65
Merge pull request #2 from Wyqer/v0.96
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V.96 continues
2017-10-04 02:12:21 +03:00
Christian
1e766d27e6
Debug Parameter for logistic
2017-10-01 08:51:37 +02:00
Christian
ece1b0d795
Update README.md
2017-09-30 10:22:01 +02:00
Christian
9c2a6864e3
IEDs in blufor sectors if civrep is negative
2017-09-30 10:21:11 +02:00
Christian
bd5265fe04
Update README.md
2017-09-30 00:53:50 +02:00
Christian
f8ff9b3c37
Facility Tags for production dialog list
2017-09-30 00:26:07 +02:00
Christian
1be48d2cae
Factory facility indicators at mapmarkers
2017-09-29 14:45:47 +02:00
Christian
e358947eda
Color change for civrep in player ui
2017-09-29 08:58:38 +02:00
Christian
106e25acbd
Finished Civilian Informant
2017-09-29 08:37:40 +02:00
Christian
bc4d1076a6
Next part for the civilian informant
2017-09-29 00:48:41 +02:00
Christian
d56e549c8d
Stringtable corrections, Civil Informant preparation, removed deprecated functions
2017-09-28 18:21:03 +02:00
Christian
9acc878b78
IED count has now a civil reputation dependency
2017-09-27 12:37:49 +02:00
Christian
4d277843bf
Arty Support deactivated, as there are still issues in MP
2017-09-27 09:10:27 +02:00
Christian
464aac8ae7
Removed Cities as production sectors
2017-09-27 07:13:11 +02:00
Christian
68f8bf8887
Update README.md
2017-09-24 23:12:37 +02:00
Christian
8f1d9b908a
Add captured enemy vehicles to zeus synchro
2017-09-24 22:49:53 +02:00
Christian
37c4eb22c2
Update README.md
2017-09-16 23:09:35 +02:00
Christian
88fa4c143d
Fixed MPKill Eventhandler issue when using ACE
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If using ACE the MPKill Eventhandler was always providing the killed unit also as killer, due to the medical system, where most units die because of blood loss in 90% of the cases. This made the whole kill manager not really working if using ACE.
2017-09-16 22:54:46 +02:00