* Starting 0.953
* closes#127
* Small update of the mission.sqms
* Fixes#134
* Statics in buildings - closes#129
* German Umlauts
* Recycle free objects - closes#133
* Action to stack and sort resources in storage areas
* Tweaked Debug Messages
* Update README.md
* closes#135
* Update README.md
* Fixed vanishing huron containers
* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.
* Update README.md
* Setdir after setPos (statics weren't aligned in the other way)
* Stringtable version update
* Fixed SDV recycle error
* Update kp_liberation_config.sqf (#119)
Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];
* Resource crates pushing
* Update README.md
* more configs from Chief
* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief
* Update README.md
* -.-
* HMMWV halftop transport config
* Adjusted starting daytime
* 6am is still dark on some maps -.-
* Fixed: AI squads weren't saved
* Tweaked: Syncing times for production when resources are stores or unstored in sector storages
* Update 3cbBAF.sqf (#122)
Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.
* Removed Clutter and "wrong resource crates"
* More lights for the FOB
* Added a devkit
* Update README.md
* Error message wasn't displayed when no space to store crates.
* Empty Inventory on startvehicle spawn
* Armed boat caused script error
* crate slingload fix
* deep array copy in sync function
* Added FRIES exception for building
* ACE and Debug moved to parameters
* Update README.md
* Adjust version
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.
* Update README.md
* Some more debug informations
* Sahrani offset for hostile group markers
* Update README.md
* Added intelspawn (deleted by mistake)
* Update README.md
* Added Debug Messages
* Ensure right crate mass for sectorspawns
* split captureboxes and intel
* Added boats at startvehicles to the Freedom
* Update stringtable.xml
* Tweaked debug messages
* Fixed changed classnames from a3 update
* Update README.md
* Update README.md
* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes#97
* Update README.md
* Some tweaks to the production system
fixes#91fixes#96closes#99
* Update README.md
* Added stringtable connection in Sahrani and Tanoa mission.sqm
* Small tweaks
also fixes#101
* updated our community arsenal preset
* Update italian localization for the new 0.951 (#103)
Update italian localization for the new 0.951
* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes#102
* Fixed#105
* Update README.md
* Added resource amounts to production dialog
* Update README.md
* Small Tweaks
* Updated russian localization
many thanks to _KOC_ from discord
* Updated README.md
* Production access at production sectors
* Check content of crate will also check if ropeAttach is enabled
Should help with #94
* Opfor Guerilla classnames added
* Added mission param to select arsenal with no restrictions
* Update README.md
* Fixes#110
* Added new BWMod Vests
* Fixes#111
* Improved Logistics Algorithm
Fixes#112Fixes#87
* Update README.md
* Sync again
Missed something in the last sync
* Fixed exploit of build menu if ui was set to global ressources
* Al Rayak missionfile
* removed unarmed vehicles from sector defender groups
* Update README.md
* Fixed constant reloading of build menu
* Small sync speedup
* Small corrections
* Update README.md
* Small adjustment
custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods