Commit Graph

242 Commits

Author SHA1 Message Date
Christian d224fbc7f8 Update README.md 2017-10-30 14:07:49 +01:00
Christian 2aa5ddf80a Merge branch 'v0.961' into patch-1 2017-10-26 23:55:17 +02:00
Christian 8bae7bb546 Typo correction 2017-10-26 23:51:00 +02:00
Pi123263 884df77d85 Update README.md
Corrected a few errors in the text.
2017-10-26 23:46:33 +02:00
Christian 2e3503200c Updated: ACE settings from our community due to the new pylons system in ACE 2017-10-24 21:47:43 +02:00
Christian 1cae5584ef Update README.md and change ambush chance 2017-10-17 22:53:14 +02:00
Christian a65f55bcef Update README.md 2017-10-12 23:51:54 +02:00
Christian 2b8f535380 Update README.md 2017-10-12 22:51:01 +02:00
Christian 7fb8079355 Some code optimizations and a spawn crate function 2017-10-12 02:12:32 +02:00
Christian e0b837d486 Update README.md 2017-10-11 17:22:44 +02:00
Christian fad76935ad Update README.md 2017-10-11 09:09:37 +02:00
Christian 6088227ffd Update README.md 2017-10-10 20:33:40 +02:00
Christian 3256245531 Update README.md 2017-10-10 16:23:30 +02:00
Christian d9e1299287 Civil vehicles saving if they're seized 2017-10-10 16:20:48 +02:00
Christian ffa5732db9 Cooldown Parameter for mobile respawn
closes #187
2017-10-10 15:59:11 +02:00
Christian a8620be2cc Update README.md 2017-10-10 13:05:06 +02:00
Christian c9dccd2391 Added HVT assassination task which can spawn due informant delivery
closes #146
2017-10-10 12:31:52 +02:00
Christian e55635b93c ACE compatibility for wounded civs event 2017-10-09 23:27:52 +02:00
Christian 6721f339fd Update README.md 2017-10-09 22:21:36 +02:00
Christian 4a7c636ce3 Update README.md 2017-10-09 17:33:46 +02:00
Christian 136bae605d Update README.md 2017-10-08 23:20:46 +02:00
Christian 3f5841d66d Guerilla forces join sector attack and small format tweaks 2017-10-08 18:15:40 +02:00
Christian e6272b4807 Sector defenders dynamicly, Guerilla dynamic loadouts 2017-10-08 12:51:48 +02:00
Christian 796b33369e Second part for the preset framework 2017-10-07 19:18:05 +02:00
Christian ce452011eb Update README.md 2017-10-06 23:33:13 +02:00
Christian bbc14b8b08 Function addition for civrep building ignore 2017-10-06 12:19:43 +02:00
Christian 87230e426e Some small tweaks and updated README.md 2017-10-06 08:13:32 +02:00
Christian d173b73611 Update README.md 2017-10-04 14:09:52 +02:00
Christian 746615afc2 Logistic convoy ambush and guerilla basics 2017-10-04 13:53:02 +02:00
Christian 1e766d27e6 Debug Parameter for logistic 2017-10-01 08:51:37 +02:00
Christian ece1b0d795 Update README.md 2017-09-30 10:22:01 +02:00
Christian bd5265fe04 Update README.md 2017-09-30 00:53:50 +02:00
Christian 1be48d2cae Factory facility indicators at mapmarkers 2017-09-29 14:45:47 +02:00
Christian d56e549c8d Stringtable corrections, Civil Informant preparation, removed deprecated functions 2017-09-28 18:21:03 +02:00
Christian 9acc878b78 IED count has now a civil reputation dependency 2017-09-27 12:37:49 +02:00
Christian 4d277843bf Arty Support deactivated, as there are still issues in MP 2017-09-27 09:10:27 +02:00
Christian 464aac8ae7 Removed Cities as production sectors 2017-09-27 07:13:11 +02:00
Christian 68f8bf8887 Update README.md 2017-09-24 23:12:37 +02:00
Christian 37c4eb22c2 Update README.md 2017-09-16 23:09:35 +02:00
Christian 116ea5cc23 Uncap logistic convoy count
Closes #219
2017-09-14 16:36:24 +02:00
Christian 5174e4a28a Removed vehicle explosion chance script for convoy ambush 2017-09-05 16:40:49 +02:00
Christian b3b6791119 Added Helipad Rescue to collision ignore 2017-09-04 00:54:36 +02:00
Christian 1b5133d05c Removed skill management for AI 2017-09-04 00:30:11 +02:00
Christian 1a118ecd85 Update README.md 2017-09-01 23:53:54 +02:00
Christian f4b57fb4eb Update README.md 2017-09-01 10:14:12 +02:00
Christian e502c5c436 Update README.md 2017-08-18 10:06:17 +02:00
Christian d264555a45 German Localization update for GREUH menu 2017-08-05 09:02:07 +02:00
Christian dfac6e74d2 Update README.md 2017-08-05 00:18:24 +02:00
Christian 1a4632876c Update README.md 2017-08-03 21:06:28 +02:00
Christian f5acc0a1e3 Update README.md 2017-08-03 17:11:22 +02:00
Christian be3c6b4a6a Update README.md 2017-08-03 15:00:43 +02:00
Christian 1ef771f5cb Updated README.md 2017-08-02 13:28:26 +02:00
Christian 974b8c3358 Single infantry catch implemented
It could happen, that infantry classnames from the "build one soldier" tab aren't listed inside the predefined squads, which prevented that they'll be saved.
Also cleared the kill_manager.sqf a little bit.
2017-07-13 18:46:10 +02:00
Christian 3939e5331d Update README.md 2017-07-09 16:34:06 +02:00
Christian 1d710a7a86 Update README.md 2017-07-09 16:33:48 +02:00
Christian 689f19f7cb Update README.md 2017-07-09 08:36:51 +02:00
Christian 48fc31bf6d Update README.md 2017-07-08 21:55:17 +02:00
Christian 8b9c6fc4ac #fixed 167
Possible fix for this rare script error. Can't test on my side, because I couldn't reproduce it at all.
2017-07-06 11:48:29 +02:00
Christian 15e7729100 Update README.md and stringtable.xml 2017-06-28 11:29:17 +02:00
Christian 5550012481 Update README.md 2017-06-28 08:57:55 +02:00
Christian 848b97e771 Update README.md 2017-06-24 20:01:19 +02:00
Christian a38e05adb4 Update README.md 2017-06-24 11:28:09 +02:00
Christian 7fbe77078e V0.955 (#153)
* Fixed #104
Dialog fix for normal ui scale, small things for buildlist

* Fixed missing recycle action on mkv soc boat

* Added exception for TFAR 1.0 Beta items

* Jets removed from battlegroups, so they won't spawn on the ground.

* Updated German Tutorial Strings

* Madpat3 patch 2 (#152)

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Tweaked Recycle action condition to 2d distance

* Update Stringtable

* Added Malden mission.sqm

* Updated README.md

* Small Tweak to recycle_manager

* Helipads added to zeus editable objects

* Updated stringtable
2017-06-24 11:27:08 +02:00
Christian 72d49d1e3e V0.954 (#148)
* Create 0.954

* Fixed: UAVs counted to heli / plane count concerning used slots

* closes #140
Production dialog list entries are now color coded depending on the actual production

* Added missing SDV to boat names

* Update README.md

* Fixed wrong H-Barrier classname

* Update README.md

* Added rescure helipad for aesthetics

* Update README.md

* Updated README.md

* Blackfish Configs

* Small changes in the save_manager.sqf concerning object placement

* Raised the default production interval

* Updated ACE serverside settings

* Sync with Master (#147)

* Delete LICENSE

* Create LICENSE.md

* Update LICENSE.md

* Update on the medical vehicles array

* Added the M113A3 Medical
2017-06-19 16:38:23 +02:00
Christian eb905876fc V0.953 (#139)
* Starting 0.953

* closes #127

* Small update of the mission.sqms

* Fixes #134

* Statics in buildings - closes #129

* German Umlauts

* Recycle free objects - closes #133

* Action to stack and sort resources in storage areas

* Tweaked Debug Messages

* Update README.md

* closes #135

* Update README.md

* Fixed vanishing huron containers

* Small change to the placement
Tested it, but it also won't really work. But as it seems "only" H-Barriers are really affected by the misplacement.

* Update README.md

* Setdir after setPos (statics weren't aligned in the other way)

* Stringtable version update
2017-06-12 07:24:30 +02:00
Christian 8677d62f98 Update README.md 2017-06-04 01:09:28 +02:00
Christian f9f8e79629 0.952 (#126)
* Fixed SDV recycle error

* Update kp_liberation_config.sqf (#119)

Added CUP BAF WolfHound, and RHSUSAF smaller family of flatbed trucks to box_transport_config = [];

* Resource crates pushing

* Update README.md

* more configs from Chief

* Some additional rhs vehicles to the presets. Even more configs. Thanks to Chief

* Update README.md

* -.-

* HMMWV halftop transport config

* Adjusted starting daytime

* 6am is still dark on some maps -.-

* Fixed: AI squads weren't saved

* Tweaked: Syncing times for production when resources are stores or unstored in sector storages

* Update 3cbBAF.sqf (#122)

Added m72a7 disposable launcher after researching AT weapons for British forces. The LAW rocket was reintroduced to British forces deployed to Afghanistan.

* Removed Clutter and "wrong resource crates"

* More lights for the FOB

* Added a devkit

* Update README.md

* Error message wasn't displayed when no space to store crates.

* Empty Inventory on startvehicle spawn

* Armed boat caused script error

* crate slingload fix

* deep array copy in sync function

* Added FRIES exception for building

* ACE and Debug moved to parameters

* Update README.md

* Adjust version
2017-06-04 01:07:21 +02:00
Christian 9d0c238d3d V0.951 (#118)
* Better syncing after placing a storage at sector
Should fix the weird behaviour, that you can build more then one storage in MP, when you place it directly after the first one.

* Update README.md

* Some more debug informations

* Sahrani offset for hostile group markers

* Update README.md

* Added intelspawn (deleted by mistake)

* Update README.md

* Added Debug Messages

* Ensure right crate mass for sectorspawns

* split captureboxes and intel

* Added boats at startvehicles to the Freedom

* Update stringtable.xml

* Tweaked debug messages

* Fixed changed classnames from a3 update

* Update README.md

* Update README.md

* Guerilla vehicle transport configs
Using same models as the civilian vehicles, which are already added. Has to be checked in game by chance, to be really safe.
closes #97

* Update README.md

* Some tweaks to the production system
fixes #91
fixes #96
closes #99

* Update README.md

* Added stringtable connection in Sahrani and Tanoa mission.sqm

* Small tweaks
also fixes #101

* updated our community arsenal preset

* Update italian localization for the new 0.951 (#103)

Update italian localization for the new 0.951

* Small tweaks and split variable sync
should prevent reloads of build menu when many sectors producing / many logistic groups are underway.
Fixes #102

* Fixed #105

* Update README.md

* Added resource amounts to production dialog

* Update README.md

* Small Tweaks

* Updated russian localization
many thanks to _KOC_ from discord

* Updated README.md

* Production access at production sectors

* Check content of crate will also check if ropeAttach is enabled
Should help with #94

* Opfor Guerilla classnames added

* Added mission param to select arsenal with no restrictions

* Update README.md

* Fixes #110

* Added new BWMod Vests

* Fixes #111

* Improved Logistics Algorithm
Fixes #112
Fixes #87

* Update README.md

* Sync again
Missed something in the last sync

* Fixed exploit of build menu if ui was set to global ressources

* Al Rayak missionfile

* removed unarmed vehicles from sector defender groups

* Update README.md

* Fixed constant reloading of build menu

* Small sync speedup

* Small corrections

* Update README.md

* Small adjustment
2017-05-28 16:05:00 +02:00
Christian e19ddbe327 V0.95 (#89) 2017-05-22 00:50:28 +02:00
Christian b592429f1b Update README.md 2017-04-23 23:53:32 +02:00
Christian 78ba33918a Update README.md 2017-04-04 22:18:19 +02:00
Christian 6cdeee3a41 Update README.md
Added list of public servers
2017-04-04 22:16:28 +02:00
Christian fc2465ff1b Small Fixes 2017-03-20 09:07:46 +01:00
Christian f424be55e3 Update README.md 2017-03-18 00:03:18 +01:00
Christian b3c3104af9 README.md 2017-03-16 17:58:18 +01:00
Christian 3610ea489f README.md 2017-03-16 17:57:52 +01:00
Christian eee2985c89 Arsenal withelist preset system 2017-03-16 16:36:18 +01:00
Christian c8ea97a3af Chernarus Hostile Marker Fix
Implemented a fix for the reversed chernarus map grid
2017-03-16 02:26:42 +01:00
Christian a12b9f3415 Custom preset adapting to mods; tweaked ammo costs for vehicles
custom.sqf is now default (vanilla is a kind of legacy now)
Vehicle ammo prices are raised to make them more valuable
Provided custom.sqf now adapt automaticly to installed mods
2017-03-15 18:17:19 +01:00
Christian 41f6fe36d7 README.md 2017-03-14 18:39:21 +01:00
Christian 2214cf0c1a README.md 2017-03-14 12:31:12 +01:00
Christian aeb23786c0 README.md 2017-03-14 11:53:48 +01:00
Christian 2402d81903 Update README.md 2017-03-12 10:10:32 +01:00
Christian ec6b2188dd Updated Readme 2017-03-10 11:05:40 +01:00
Christian bfa41b03f1 Chernarus and BW Mod Preset
* Added Chernarus Missionfile
* Added a RHS / BW Mod Preset (woodland camo)
2017-03-10 11:02:54 +01:00
Christian 30b0b921d8 v0.931
* Added Takistan mission sqm
* Added RHS Takistan Classnames Preset
* Added RHS Classnames Preset
* Fixed issue where a prebuild FOB on Takistan throw errors
* Update "Needed Mods" section in readme
2017-03-07 11:32:33 +01:00
Christian 92837da9cd Update README.md 2017-03-06 18:51:48 +01:00
Christian fb96b8e82e Update README.md 2017-03-06 18:41:35 +01:00
Christian 7b49c4dc6c Update README.md 2017-03-06 18:22:55 +01:00
Christian f217c6c1c6 Update README.md 2017-03-06 18:20:02 +01:00
Christian de956e92b1 Update README.md 2017-03-06 18:08:14 +01:00
Christian 15cffbea64 Initial Release 0.93
Initial Release of the KP Liberation mission in version 0.93.
Now it's time for bughunting.
After that we will start to implement some new things that we've in mind
already.
2017-03-06 18:05:55 +01:00