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![KP Liberation ](https://www.killahpotatoes.de/images/arma/liberation.png )
# KP Liberation for ArmA 3
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[![license ](https://img.shields.io/github/license/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/LICENSE.md)
[![GitHub release ](https://img.shields.io/github/release/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/releases)
[![GitHub Release Date ](https://img.shields.io/github/release-date/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/releases)
[![Github All Releases ](https://img.shields.io/github/downloads/KillahPotatoes/KP-Liberation/total.svg )](https://github.com/KillahPotatoes/KP-Liberation)
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[![GitHub issues ](https://img.shields.io/github/issues-raw/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/issues)
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[![GitHub closed issues ](https://img.shields.io/github/issues-closed-raw/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/issues?q=is%3Aissue+is%3Aclosed)
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[![GitHub pull requests ](https://img.shields.io/github/issues-pr-raw/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/pulls)
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[![GitHub closed pull requests ](https://img.shields.io/github/issues-pr-closed-raw/KillahPotatoes/KP-Liberation.svg )](https://github.com/KillahPotatoes/KP-Liberation/pulls?q=is%3Apr+is%3Aclosed)
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[BI Forum Thread ](https://forums.bistudio.com/topic/202711-mpcti-coop-liberation-continued/ )
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[Steam Workshop ](http://steamcommunity.com/id/wyqer/myworkshopfiles/?appid=107410 )
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[Discord ](https://discord.gg/bpPUU48 )
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This mission is only a continued project based on the original, but most likely abandoned, mission from [GreuhZbug ](https://github.com/GreuhZbug ).
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[Original Liberation mission v0.924 ](https://github.com/GreuhZbug/greuh_liberation.Altis )
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If you like the work and think it's worth a small donation, feel free to use the following link:
[Donate via paypal.me ](https://www.paypal.me/wyqer )
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## Overview
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The area has fallen to the enemy, and it is up to you to take it back. Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time.
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* Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
* Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
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* Purchase both infantry and both ground and air vehicles using three different types of physical resources; supplies, ammunition and fuel.
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* Build the FOB of your dreams with an in-game "what you see is what you get" system.
* Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
* Combat aggressive and cunning hostile forces who react and adapt to your actions.
* Monitor and work alongside, or against, independent guerrilla forces.
* Learn that every window is a threat thanks to the custom urban combat AI.
* Accomplish meaningful secondary objectives that will benefit your progression.
* Never lose your progress with the built-in server-side save system.
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## Needed Mods
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These mods are needed if you want to use the prepackaged missionfiles from the release tab or Steam Workshop.
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You can play every map without any mods (only the maps themself) if you set the preset to custom in the file `kp_liberation_config` .
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* Al Rayak
* [CUP Terrains - Core ](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 )
* [CUP Terrains - Maps ](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 )
* [G.O.S Al Rayak ](http://steamcommunity.com/sharedfiles/filedetails/?id=648172507 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
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* Altis
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* None
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* Chernarus
* [CUP Terrains - Core ](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 )
* [CUP Terrains - Maps ](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
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* Recommended for more enterable buildings on Chernarus
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* [DonkeyPunch.INFO Open Chernarus Project ](http://steamcommunity.com/sharedfiles/filedetails/?id=786777307 )
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* Lythium
* [Jbad ](http://steamcommunity.com/sharedfiles/filedetails/?id=520618345 )
* [Lythium ](http://steamcommunity.com/sharedfiles/filedetails/?id=909547724 )
* [Project OPFOR ](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
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* Malden
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* None
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* Sahrani
* [CUP Terrains - Core ](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 )
* [CUP Terrains - Maps ](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
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* Takistan
* [CUP Terrains - Core ](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 )
* [CUP Terrains - Maps ](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 )
* [Project OPFOR ](http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
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* Tanoa
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* None
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* Taunus (very resource-intensive map)
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* [BWMod ](http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537 )
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* [CBA A3 ](http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 )
* [CUP Terrains - Core ](http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 )
* [CUP Terrains - Maps ](http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 )
* [RHS: Armed Forces of the Russian Federation ](http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 )
* [RHS: United States Forces ](http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 )
* [X-Cam-Taunus (Version 1.1) ](http://steamcommunity.com/sharedfiles/filedetails/?id=836147398 )
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## Recommended Mods
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These mods are recommended by us, as they are likely to increase your gaming experience:
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* [ACE ](http://steamcommunity.com/sharedfiles/filedetails/?id=463939057 )
* [ACE Compat - RHS Armed Forces of the Russian Federation ](http://steamcommunity.com/workshop/filedetails/?id=773131200 )
* [ACE Compat - RHS United States Armed Forces ](http://steamcommunity.com/workshop/filedetails/?id=773125288 )
* [ACE3 - BWMOD Compatibility ](http://steamcommunity.com/sharedfiles/filedetails/?id=870313336 )
* [ACRE 2 ](http://steamcommunity.com/sharedfiles/filedetails/?id=751965892 )
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* [Advanced Urban Rappeling ](http://steamcommunity.com/sharedfiles/filedetails/?id=730310357 )
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* [Enhanced Movement ](http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 )
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* [FA-18 Super Hornet ](http://steamcommunity.com/sharedfiles/filedetails/?id=743099837 )
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* [Immerse ](http://steamcommunity.com/sharedfiles/filedetails/?id=825172265 )
* [JSRS SOUNDMOD ](http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 )
* [JSRS SOUNDMOD - Additional ](http://steamcommunity.com/sharedfiles/filedetails/?id=863393819 )
* [KP Ranks ](http://steamcommunity.com/sharedfiles/filedetails/?id=741621641 )
* [LAxemann's Suppress ](https://steamcommunity.com/sharedfiles/filedetails/?id=825174634 )
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Also you should think about using these mods as serverside mods:
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* [Advanced Rappeling ](http://steamcommunity.com/sharedfiles/filedetails/?id=713709341 )
* [Advanced Sling Loading ](http://steamcommunity.com/sharedfiles/filedetails/?id=615007497 )
* [Advanced Towing ](http://steamcommunity.com/sharedfiles/filedetails/?id=639837898 )
## Recommended Difficulty Settings
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I recommend using the following difficulty settings for this mission (User profile of your server):
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```
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=0;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=0;
squadRadar=0;
tacticalPing=0;
};
aiLevelPreset=1;
};
```
In the server config file:
```
forcedDifficulty = "custom";
class Missions
{
class kp_liberation
{
template = "kp_liberation.Altis";
difficulty = "custom";
};
};
```
## Media
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[![Gameplay ](http://img.youtube.com/vi/ULSxjp8cIUM/0.jpg )](https://www.youtube.com/watch?v=ULSxjp8cIUM)
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## Changelog
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### 0.96.4 (Global Mobilization additions)
2019-05-09 19:54:36 +00:00
* Added: East Germany arsenal preset.
* Added: West Germany arsenal preset. Thanks to [Dahlgren ](https://github.com/Dahlgren )
* Added: East Germany blufor and opfor preset.
* Added: East Germany Winter blufor and opfor preset.
* Added: West Germany blufor and opfor preset.
* Added: West Germany Winter blufor and opfor preset.
* Added: Germany (Global Mobilization) resistence preset.
* Added: Germany (Global Mobilization) civilian preset.
2019-05-03 15:55:45 +00:00
* Added: CSAT Vanilla blufor preset, CSAT Apex blufor preset and CSAT Arsenal preset. Thanks to [zandru ](https://steamcommunity.com/id/radicalrabbit )
* Added: AAF and NATO opfor presets. Thanks to [zandru ](https://steamcommunity.com/id/radicalrabbit )
2019-05-09 19:54:36 +00:00
* Added: Weferlingen basefile.
* Added: Weferlingen Winter basefile.
* Added: Chernarus Winter basefile.
* Added: Fog removal script readded, as some people had issues with too much fog after some time.
* Added: Rosche building ignore list. Thanks to [madpat3 ](https://github.com/madpat3 )
2019-05-08 15:41:18 +00:00
* Added: Vehicle in Vehicle transport actions for FOB Box.
* Added: `kp_objectInits.sqf` for custom code on a vehicle after it has been loaded or built. No more changes save_manager.sqf and do_build.sqf needed.
2019-05-09 16:16:25 +00:00
* Removed: `KP_liberation_guerilla_transports` array from resistance presets, as it isn't used in the legacy framework.
2019-05-09 14:01:19 +00:00
* Updated: Italian localization. Thanks to [k4s0 ](https://github.com/k4s0 )
2019-05-03 16:05:21 +00:00
* Tweaked: Title of the mission to conform the Mission Name Standard from [BI Forums ](https://forums.bohemia.net/forums/topic/217676-mission-name-standard/ )
2019-04-30 22:10:30 +00:00
* Tweaked: Weather module is also loaded, even with ACE running. (ACE doesn't control weather completely anymore)
* Tweaked: Disabled script that switched locality of all blufor units to the commander machine. (should fix UAV issue)
2019-04-30 22:26:00 +00:00
* Tweaked: `allPlayers` replaced with `(allPlayers - entities "HeadlessClient_F")` for scripts which should pause when no players are online. (logistic, resources, battlegroups)
2019-05-02 19:45:21 +00:00
* Tweaked: Marker for civilian informant is an area now and not centered on the informants position anymore.
2019-05-02 20:05:07 +00:00
* Tweaked: Renamed Huron marker.
2019-05-02 20:07:02 +00:00
* Tweaked: If there isn't enough enemy territory left for a secondary mission to start, the player gets a small hint now.
2019-05-03 16:22:31 +00:00
* Tweaked: BWMod item classnames in KP_liberation_allowed_items_extension. Thanks to [madpat3 ](https://github.com/madpat3 )
2019-05-05 11:45:27 +00:00
* Tweaked: Equalized all Eden attributes of the mission.sqm files.
* Tweaked: Replaced deprecated `BIS_fnc_conditionalSelect` function calls with sensible select statements.
2019-05-05 16:33:44 +00:00
* Tweaked: Versioning format from e.g. 0.964 to 0.96.4 for a better separation.
2019-05-07 23:37:11 +00:00
* Tweaked: Arsenal whitelist/blacklist classes are case insensitive.
2019-05-09 06:13:16 +00:00
* Tweaked: Vehicle permissions now via sensible event handlers instead of loop. Thanks to [ColinM9991 ](https://github.com/ColinM9991 )
2019-04-30 22:10:30 +00:00
* Fixed: Annoying popup since A3 1.90 concerning missing entry for `widthRailWay` .
2019-05-05 05:35:49 +00:00
* Fixed: Blufor soldier losses weren't counted in statistics.
2019-05-09 06:13:16 +00:00
* Fixed: Missing `itemRadio` in some arsenal presets.
2019-04-30 22:10:30 +00:00
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### 0.963a (10th April 2018 as "legacy support" release)
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* Added: Action to raise/lower object while building. Thanks to [darrell-aevum ](https://github.com/darrell-aevum )
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* Added: Some classnames to arsenal allowed extension list. Thanks to [madpat3 ](https://github.com/madpat3 )
2018-04-03 09:35:52 +00:00
* Added: Functionality to save/load mission parameters. Thanks to [veteran29 ](https://github.com/veteran29 )
* Added: Presets for: RDS Civilians, Project OPFOR SLA and Project OPFOR RACS. Thanks to [PSYKO-nz ](https://github.com/PSYKO-nz )
* Added: Automatic mission pbo build tool (available on GitHub). Thanks to [Dahlgren ](https://github.com/Dahlgren ) and [veteran29 ](https://github.com/veteran29 )
* Added: Tanks DLC classnames for presets.
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* Added: Group diag output for serverlog.
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* Added: Debug output for group count and amount of active scripts. Liberation starts with [13,70,0,1] and may rise to [70,70,0,1].
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* Added: Notification for incoming guerilla forces when attacking a sector.
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* Added: Vehicle chance for guerilla forces who approach a sector.
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* Added: Traditional Chinese localization. Thanks to [KOEI5113 ](https://github.com/KOEI5113 )
2018-04-20 08:45:52 +00:00
* Added: IDE editorconfig file.
2018-04-20 19:43:35 +00:00
* Added: Overview of actual applied mission parameters on the map screen as diary record.
2018-04-03 13:58:33 +00:00
* Removed: Some old scripts which aren't needed anymore.
2018-04-15 21:52:24 +00:00
* Removed: Always no fog.
2018-04-03 14:11:27 +00:00
* Tweaked: All `spawn compileFinal preprocessFileLineNumbers` replaced with `execVM` .
2018-04-03 13:25:24 +00:00
* Tweaked: All `createGroup` now with activated `deleteWhenEmpty` .
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* Tweaked: All `BIS_fnc_relPos` replaced with `getPos` .
2018-04-04 20:18:43 +00:00
* Tweaked: Guerilla forces event chances, strength gain values and unit amounts.
2018-04-07 08:39:40 +00:00
* Tweaked: The Commander / Admin can now change the permissions of offline players.
2018-04-07 17:02:41 +00:00
* Tweaked: BI Revive is now automatically deactivated if ACE Medical is loaded.
2018-04-08 08:08:15 +00:00
* Tweaked: FPS map marker is now below the map and also shows count of local groups.
2018-04-15 21:19:44 +00:00
* Tweaked: Overview picture for loading and mission selection screen.
2018-04-19 23:31:58 +00:00
* Tweaked: Log output source name is now set at each run.
2018-04-03 09:35:52 +00:00
* Fixed: Placement of buildings after save/load. Thanks to [Cre8or ](https://github.com/Cre8or )
2018-04-04 15:10:39 +00:00
* Fixed: Sometimes helicopters exploded when spawning on the deck of the USS Freedom.
2018-04-05 11:10:14 +00:00
* Fixed: Players couldn't ziptie the civilian informant, if playing with ACE.
2018-04-15 21:19:44 +00:00
* Fixed: File name instead of mission name in mission selection screen.
* Fixed: "Taking Command" spam from AI after players death.
2018-04-17 12:53:15 +00:00
* Fixed: Fixed range for recycling and start of building instead of using FOB range.
2018-04-17 16:13:18 +00:00
* Fixed: Some vehicles with dynamic loadout support lost their weapons when rearmed by Liberation rearm module.
2018-04-03 08:34:35 +00:00
2018-01-05 10:28:58 +00:00
### 0.963 (05th January 2018)
2017-12-13 16:49:48 +00:00
* Added: Some missing RHS vehicles for the ACE medical system.
2017-12-21 05:12:10 +00:00
* Removed: Provided ACE settings, as they are not used anymore since the last ACE update.
2017-12-13 05:42:36 +00:00
* Tweaked: Arsenal blacklist for more compatibility with 3cbBAF. Thanks to [Applejakerie ](https://github.com/Applejakerie )
2017-12-13 07:55:13 +00:00
* Tweaked: Some small tweaks for the Lythium basefile.
2017-12-19 10:33:51 +00:00
* Tweaked: BWMod Classnames due to the last mod update. Thanks to [madpat3 ](https://github.com/madpat3 )
2017-12-13 05:42:36 +00:00
* Fixed: There was a string key twice in the stringtable.
2017-12-13 05:53:16 +00:00
* Fixed: Lythium basefile was missing mission name and description in the lobby.
2017-12-13 17:39:43 +00:00
* Fixed: Issue with building premade squads.
2017-12-13 05:42:36 +00:00
2017-12-10 00:31:21 +00:00
### 0.962 (10th December 2017)
2017-11-24 05:24:13 +00:00
* Added: ACE carry interaction for resource crates. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-11-26 16:56:20 +00:00
* Added: Some additional debug outputs.
2017-12-03 07:27:37 +00:00
* Added: RHS AFRF Preset for the player side. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-12-03 07:29:48 +00:00
* Added: Lythium basefile. Thanks to [Enigma ](http://steamcommunity.com/profiles/76561198052767508 )
2017-12-07 20:36:47 +00:00
* Added: Portuguese localization. Thanks to [NomadRomeo ](https://github.com/NomadRomeo )
2017-12-09 23:16:08 +00:00
* Added: BW Mod Tropentarn preset.
* Added: Project OPFOR Islamic State enemy preset and Project OPFOR resistance preset. Thanks to [Applejakerie ](https://github.com/Applejakerie )
2017-11-25 08:46:06 +00:00
* Updated: RHS transport configs.
* Updated: RHS vehicles in presets.
2017-12-03 09:43:31 +00:00
* Updated: Devkit mission.sqm.
2017-11-08 05:51:03 +00:00
* Tweaked: Wounded civilians event. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-11-15 06:25:29 +00:00
* Tweaked: Extended allowed items extension list with some bwmod classnames. Thanks to [madpat3 ](https://github.com/madpat3 )
2017-11-18 08:01:15 +00:00
* Tweaked: Detection of UAVs. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-11-21 05:36:27 +00:00
* Tweaked: Enemy vehicle crew spawning. Ensure that they'll be on the right side (important for red vs blue). Thanks to [veteran29 ](https://github.com/veteran29 )
2017-11-22 14:55:06 +00:00
* Tweaked: If you enter the arsenal with a packed weapon or UAV backpack, it won't be identified as blacklisted anymore.
2017-12-03 07:27:37 +00:00
* Tweaked: FOB container mass now scales with the selected spartan helicopter maximum load. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-12-03 09:43:31 +00:00
* Tweaked: Removed clutter and AI from the USS Freedom on all maps.
2017-12-07 19:17:15 +00:00
* Tweaked: Cleaned all custom placed places on all maps some more and renamed the respawn marker from `respawn_west` to `respawn` .
2017-12-03 09:43:31 +00:00
* Tweaked: Increased the distance of the Little Bird spawnpoints on the USS Freedom and let them facing to the front.
2017-12-07 19:17:15 +00:00
* Tweaked: Some typos in the german stringtable. Thanks to [gqgunhed ](https://github.com/gqgunhed )
2017-12-08 19:20:02 +00:00
* Tweaked: The US Army woodland troops got the new OCP and were able to throw away their old UCP.
2017-11-08 07:53:29 +00:00
* Fixed: Wounded civilian animation in dedicated server environment. Thanks to [veteran29 ](https://github.com/veteran29 )
2017-11-26 09:06:57 +00:00
* Fixed: With ACE you could take unconscious AI as POW.
* Fixed: You couldn't handcuff surrendered AI with ACE zipties.
2017-11-27 15:15:18 +00:00
* Fixed: Guerilla could spawn as neutral combatants.
2017-12-03 10:25:05 +00:00
* Fixed: Unloading crates from vehicles could let them sink into the ground since the last ArmA Update.
2017-11-08 05:51:03 +00:00
2017-11-06 08:43:20 +00:00
### 0.961 (6th November 2017)
2017-11-02 06:23:28 +00:00
* Added: ACE auto detection. (BI Revive still has to be disabled manually)
* Added: Parameter to decide if vehicles should have cleared cargo or not. Thanks to [veteran29 ](https://github.com/veteran29 )
* Removed: ACE compatibility parameter.
2017-10-24 19:47:43 +00:00
* Updated: ACE settings from our community due to the new pylons system in ACE.
2017-10-30 13:07:49 +00:00
* Updated: Italian localization. Thanks to [k4s0 ](https://github.com/k4s0 )
* Updated: Chinese Simplified localization. Thanks to [nercon ](https://github.com/nercon )
2017-10-31 08:33:33 +00:00
* Updated: List of ignored buildings for the civil reputation.
2017-10-17 20:53:14 +00:00
* Tweaked: Logistic convoy ambush chance balancing.
* Fixed: SMAW optic placed in wrong array in RHS presets.
2017-10-12 20:51:01 +00:00
### 0.96 (12th October 2017)
2017-09-27 07:10:27 +00:00
* Added: BI Support System functionality. (Currently deactivated, as there are still issues in MP)
2017-10-04 11:53:02 +00:00
* Added: Parameter for access to the Support System -> Disabled, Commander, Whitelist, Everyone.
* Added: BI Artillery support for artillery vehicles and mortars (if built manned or AI ordered to get in as crew).
* Added: Players can request artillery support from players (generates task).
2017-08-03 13:00:43 +00:00
* Added: Civil Reputation.
2017-10-04 11:53:02 +00:00
* Added: Config variables in `kp_liberation_config.sqf` .
* Added: Reputation penalty for killing civilians.
2017-10-11 15:22:44 +00:00
* Added: Reputation penalty for killing allied resistance fighters.
2017-10-04 11:53:02 +00:00
* Added: Reputation penalty for seizing civil vehicles.
2017-10-10 13:59:11 +00:00
* Added: Reputation penalty for destroyed/damaged civil buildings. (evaluated only on capture a sector event)
2017-10-04 11:53:02 +00:00
* Added: Mission parameter to choose building penalty for damaged or only destroyed buildings.
* Added: Reputation gain for liberated sectors.
2017-10-09 21:27:52 +00:00
* Added: After capturing a sector you might find wounded civilians. You can also gain reputation for offering medical support.
2017-10-04 11:53:02 +00:00
* Added: Civil informant.
* Added: If you've a good reputation, a civil informant can rarely spawn at blufor sectors.
* Added: Intel increase, if you capture the informant and bring him back to a FOB.
2017-10-10 10:31:52 +00:00
* Added: There is a chance that an informant will reveal a time critical task to kill a HVT.
2017-10-04 11:53:02 +00:00
* Added: Asymmetric Threats.
* Added: Possibility of IEDs in blufor sectors, if you have a bad civil reputation.
* Added: Own logistic convoys can be ambushed by guerilla forces.
* Added: Value for guerilla strength which will be affected by the events connected to guerilla forces.
2017-10-08 10:51:48 +00:00
* Added: Guerilla forces presets.
* Added: Dynamic guerilla forces equipment depending on their strength value.
2017-10-08 16:15:40 +00:00
* Added: Chance that guerilla forces will join the fight at a sector as friend or foe. (depends on reputation)
2017-10-08 21:20:46 +00:00
* Added: Possibility of a guerilla ambush in blufor sectors (additional to IEDs).
2017-10-04 11:53:02 +00:00
* Added: Chinese Simplified localization. Thanks to [nercon ](https://github.com/nercon )
2017-08-18 08:06:17 +00:00
* Added: Automatic server restart script for dedicated servers. Thanks to [k4s0 ](https://github.com/k4s0 )
2017-09-28 16:21:03 +00:00
* Added: Settings in the mission parameters for particular debug messages.
2017-09-29 12:45:47 +00:00
* Added: Factory map markers now indicate which production facilities are available there.
2017-10-06 06:13:32 +00:00
* Added: LoW Civilians.
2017-10-10 18:33:40 +00:00
* Added: LoW UAV backpacks to the default blacklist.
* Added: LoW AL-6 Pelican UAV.
2017-10-06 06:13:32 +00:00
* Added: Some of the new RHS vehicles.
2017-10-06 21:33:13 +00:00
* Added: Turkish localization. Thanks to [Carbneth ](https://github.com/Carbneth )
2017-10-10 13:59:11 +00:00
* Added: Parameter to set a cooldown for using mobile respawns.
2017-10-12 00:12:32 +00:00
* Updated: English ingame tutorial texts in stringtable. Thanks to [FatRefrigerator ](https://github.com/FatRefrigerator )
2017-09-03 22:30:11 +00:00
* Removed: Liberation skill handling of AI units, as BI do this good enough now concerning wounds, etc.
2017-09-05 14:40:49 +00:00
* Removed: Vehicle explosion chance script for convoy ambush.
2017-10-10 10:31:52 +00:00
* Removed: Old debug messages.
2017-10-01 06:51:37 +00:00
* Tweaked: Terrain alignment will be persistent during repeat building of objects (like walls). Thanks to [veteran29 ](https://github.com/veteran29 )
2017-08-03 13:00:43 +00:00
* Tweaked: Some reordering of UI elements.
2017-08-05 07:02:07 +00:00
* Tweaked: Localization support for the extended options menu. Thanks to [nercon ](https://github.com/nercon )
2017-09-01 08:14:12 +00:00
* Tweaked: Highlight color in production list changed to blue instead of misleading green.
* Tweaked: Amounts of resources on each FOB and production site is now visible in logistic dropdown menu as `(Supplies/Ammo/Fuel)` .
2017-09-14 14:36:24 +00:00
* Tweaked: Removed the logistic convoy cap of 26 (which was due to the alphabet).
2017-09-24 21:12:37 +00:00
* Tweaked: Captured enemy vehicles are now also listed in the commanders zeus interface.
2017-09-27 05:13:11 +00:00
* Tweaked: Cities won't be able to produce resources anymore.
2017-09-27 10:37:49 +00:00
* Tweaked: IED count in cities, capitals and factories is now dependend on the civil reputation.
2017-09-28 16:21:03 +00:00
* Tweaked: Corrected some strings in the stringtable.
2017-09-29 22:53:50 +00:00
* Tweaked: Factories don't have all facilities from the start anymore. The facility they start with is set at campaign start.
2017-10-06 06:13:32 +00:00
* Tweaked: Replaced all deprecated `BIS_fnc_selectRandom` with the engine solution `selectRandom` .
* Tweaked: Server log will now contain the `[STATS]` message of all clients. (players and HCs)
2017-10-07 17:18:05 +00:00
* Tweaked: Preset system split to select blufor, opfor, resistance and civilians independently. Thanks to [Applejakerie ](https://github.com/Applejakerie )
2017-10-08 10:51:48 +00:00
* Tweaked: Capitals, cities and factories are now basically guarded by "militia" forces. Switching to regular army if the enemy combat readiness is increased.
2017-10-10 11:05:06 +00:00
* Tweaked: Static weapons array missed some weapons.
2017-10-10 14:23:30 +00:00
* Tweaked: Civil vehicles are now saved at a FOB after they were seized by players.
2017-10-12 00:12:32 +00:00
* Tweaked: Some small code optimizations and format corrections.
2017-07-06 09:48:29 +00:00
* Fixed: Player got custom recoil and aiming coefficients on respawn.
* Fixed: Rare script error on closing respawn screen directly after joining the mission.
2017-07-09 06:36:51 +00:00
* Fixed: Players could deploy multiple FOBs when they selected deploy fast enough on the same container.
* Fixed: It was possible to disassemble a mortar in preview.
* Fixed: Preview vehicles could get saved if you shut down the mission right after canceling the build process or if you'd still the preview in front you.
2017-07-09 14:34:06 +00:00
* Fixed: Small issues due to the default "hold fire" combat mode for AI.
2017-07-13 16:46:10 +00:00
* Fixed: Single Infantry units weren't saved sometimes.
2017-09-01 21:53:54 +00:00
* Fixed: Paratroopers got sometimes an attack helicopter instead of a transport helicopter.
2017-09-03 22:54:36 +00:00
* Fixed: Rescue helipad blocked building in their near vicinity.
2017-09-16 21:09:35 +00:00
* Fixed: MPKill Eventhandler issue when using ACE.
2017-10-06 06:13:32 +00:00
* Fixed: Function to buy a logistic truck worked but caused an error in dedicated server environment.
2017-10-06 10:19:43 +00:00
* Fixed: Couldn't build under powerlines.
2017-10-09 20:21:36 +00:00
* Fixed: Items in backpack weren't checked by arsenal blacklist crawler.
2017-06-28 09:29:17 +00:00
2017-06-24 18:01:19 +00:00
### 0.955 (24th June 2017)
2017-06-24 09:27:08 +00:00
* Added: Some small aesthetic things for the buildlist
* Added: Exception for TFAR items from the 1.0 Beta (it's TFAR_ and not tf_ in the classnames there)
* Added: Malden missionfile. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Updated: German tutorial texts. Thanks to [madpat3 ](https://github.com/madpat3 )
* Tweaked: Jets removed from battlegroups, so they won't spawn on the ground. But they still appear on high awareness
* Tweaked: Recycle action code, changed from `distance` to `distance2D` to prevent issues with buildings like the airport lamp
* Tweaked: Helipads are now added to Zeus, so the commander can delete them, as they can't be recycled normally
* Fixed: Production and Logistic Overview wasn't usable in normal UI scale
* Fixed: The RHS "Mk.V SOC" boat got no recycle action due to the mounted static weapons
2017-06-24 18:01:19 +00:00
### 0.954 (19th June 2017)
2017-06-19 14:38:23 +00:00
* Added: Some small aesthetic things for the buildlist
* Added: Transport configs for the unarmed Blackfish variants (can hold 5 crates). Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: Production dialog list entries are now color coded depending on the actual production
* Tweaked: Small changes in the save_manager.sqf concerning object placement
* Tweaked: Raised the default production interval a little bit
* Tweaked: Updated ACE serverside settings
* Fixed: UAVs counted to heli / plane count concerning used slots
* Fixed: SDV was missing in the boats array to be able to place it on water
* Fixed: H-Barrier classname changed from the protected to the public one
2017-06-24 18:01:19 +00:00
### 0.953 (12th June 2017)
2017-06-12 05:24:30 +00:00
* Added: Action to stack and sort resources in storage areas
* Updated: Italian localization. Thanks to [k4s0 ](https://github.com/k4s0 )
* Updated: German localization. (umlauts)
* Tweaked: Statics can now be placed inside buildings
* Tweaked: Recycle of objects which won't give any resources is now always possible
* Tweaked: Debug messages
* Tweaked: Added the blackfish to all presets, as it was already listed to be unlockable
* Tweaked: Again a small change at the placement of objects from the savegame
* Fixed: Error in production dialog due to wrong global variable
* Fixed: Last two supply_vehicle elements weren't shown in the build menu
2017-06-24 18:01:19 +00:00
### 0.952 (4th June 2017)
2017-06-03 23:07:21 +00:00
* Added: Action to push resource crates
* Added: More transport configs for various vehicles. Thanks to [ChiefOwens ](https://github.com/ChiefOwens )
* Added: Some more vehicles from RHS to the presets
* Added: More buildable lights for the FOB. Thanks to [Reckulation ](https://www.killahpotatoes.de/index.php?user/130-reckulation/ )
2017-06-03 23:09:28 +00:00
* Added: [A devkit mission.sqm ](https://github.com/Wyqer/kp_liberation/wiki/EN:Devkit ) for people who want to port Liberation to other maps
2017-06-03 23:07:21 +00:00
* Added: [GitHub Wiki ](https://github.com/Wyqer/kp_liberation/wiki ) (will be expanded step by step in the future)
* Removed: Some clutter of the custom enemy bases on each map. Could maybe increase performance a little bit
* Tweaked: Starting times of the maps were not equal
* Tweaked: Syncing times for production when resources are stored or unstored in sector storages
* Tweaked: Moved ACE compatibility and Debug setting from `kp_liberation_config.sqf` to parameters
* Fixed: SDV and armed boat recycle caused a script error
* Fixed: AI Squads weren't saved
* Fixed: Start vehicles were spawning with items in the inventory
* Fixed: Sometimes you couldn't slingload crates which were unloaded from a storage
2017-06-24 18:01:19 +00:00
### 0.951 (28th May 2017)
2017-05-28 14:05:00 +00:00
* Added: Boats at the stern of the Freedom for amphibious insertion
* Added: Transport configs for guerilla offroad and van
* Added: Mission parameter to choose between arsenal with no restrictions at all or using the defined preset from `kp_liberation_config.sqf` (no restriction not recommended)
* Added: Al Rayak missionfile
* Updated: Italian localization. Thanks to [k4s0 ](https://github.com/k4s0 )
* Updated: Russian localization. Thanks to [_KOC_ ](mailto:Constantin.rogozin@ya.ru )
* Tweaked: Syncing between server and clients after building a sector storage
* Tweaked: Debug info output for sector production and logistic management
* Tweaked: Small things on each mission.sqm. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: Factories will directly start producing supplies, as soon as a storage area is built
* Tweaked: General syncing of production and logistic data between client and server
* Tweaked: Resource amount is now also being displayed in the production dialog, not only crates count
* Tweaked: Production menu is now also available if near a production sector
* Tweaked: Checking the content of a crate now also checks if `ropeAttachEnabled` is true and set it to true if not
* Tweaked: Improved logistics algorithm concerning behaviour of loading resources
* Tweaked: Removed unarmed vehicles from sector defender vehicles. They are still transports for battlegroups
* Fixed: Hostile map markers on Sahrani had a little offset from the map grid
* Fixed: No intelobjects spawned at military bases
* Fixed: Missing vehicles because of classname changes due to the ArmA 3 update. Thanks to [madpat3 ](https://github.com/madpat3 ) for an overview of all changes
* Fixed: Production menu showed timer even if nothing is produced
* Fixed: Production timer displayed as float if using a resource multiplier
* Fixed: Sahrani mission name wasn't displayed in the server browser, even after mission start
* Fixed: FOB Box won't respawn if fallen into the water
* Fixed: It was possible to create a logistic mission without defining a A or B destination
* Fixed: Logistic dialog didn't update when buying or selling a truck
* Fixed: Error in serverlog concerning loading control CaptureFrames BLUFOR and OPFOR
* Fixed: Boat recycle caused a script error
* Fixed: Exploit of build menu if UI was set to show global resources
* Fixed: Build menu reloads constantly
2017-06-24 18:01:19 +00:00
### 0.95 (22th May 2017)
2017-05-21 22:50:28 +00:00
* Added: New resource system
* Added: Italian localization. Thanks to [k4s0 ](https://github.com/k4s0 )
* Added: Action to change alignment (up or terrain aligned) during placement of buildings
* Added: Action to reassign the commander to the zeus module (only shows if the commander has no access to zeus)
* Added: Paradrop of a resource package when first FOB is built
* Added: Action to switch between displaying global or local FOB resources
* Added: Air vehicle slot system (need a Flight Control to build helipads, hangars and air vehicles)
* Added: Blacklist / Whitelist filtering for saved loadouts
* Added: Recycling of enemy vehicles
* Added: Recycle value now depends on vehicle damage, remaining ammo and fuel
* Added: Production system for factories and cities (not capitals). Accessable for the commander if near a FOB
* Added: Ability to build storage areas at sectors, where produced resources will be stored
* Added: Ability to unlock resource facilities in cities, so you can produce that resource there
* Added: RHS transport configs. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Added: Civilian transport configs. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Added: Optional logistics module for smaller groups to enable a automatic logistics system for the commander
* Added: Mission parameter to enable or disable the logistics system
* Added: [3cb BAF ](https://3cbmod.wordpress.com ) unit and arsenal preset. Thanks to [ChiefOwens ](https://github.com/ChiefOwens )
* Added: DLC Jets to most presets
* Added: Sahrani missionfile. Thanks to [Applejakerie ](https://github.com/Applejakerie ) for helping with OPFOR Points
* Added: Debug messages for the server.rpt. Default disabled and can be enabled in the `kp_liberation_config.sqf`
* Removed: Resource caps system
* Removed: Old vanilla unit preset (custom.sqf already provides a vanilla setting)
* Removed: Passive Income (due to new resource system)
* Removed: Ammo Bounties (due to new resource system)
* Removed: Civilian Penalties (due to new resource system)
* Removed: Overwrite functionality for `classnames.sqf` , as it is no longer needed due to the preset system
* Removed: `gameplay_constants.sqf`
* Removed: Crate spawn at military bases
* Removed: Chimera Base on maps with a suitable amount of ocean for supporting the Freedom
* Merged: `gameplay_constants.sqf` settings into `kp_liberation_config.sqf` and added descriptions to the variables
* Updated: Spanish localization. Thanks to [regiregi22 ](https://github.com/regiregi22 )
* Updated: English InGame Tutorial text with the latest informations for resource, production and logistic system. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Replaced: Manpower icon with supplies icon. Thanks to [jus61 ](https://github.com/jus61 )
2017-05-28 14:05:00 +00:00
* Replaced: Every deprecated `BIS_fnc_MP` with `remoteExec`
2017-05-21 22:50:28 +00:00
* Replaced: ATLAS LHD with USS Freedom. Thanks to [Applejakerie ](https://github.com/Applejakerie ) for the immersive clutter on the carrier
* Tweaked: Arsenal blacklist filtering. Thanks to [veteran29 ](https://github.com/veteran29 )
* Tweaked: Initialization of the arsenal, which should increase the performance for blacklist using
* Tweaked: Save manager -> helicopters from the Freedom or Chimera won't be saved, as they spawn on every mission start/load
* Tweaked: Name for savegame namespace -> adapts automaticly to worldName
* Tweaked: Revive settings: BI Revive is enabled by default. Disable it, when you use ACE
* Tweaked: Config, as some apex classnames were missing. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: If attacking a sector, a random amount of crates with random resources will spawn once.
* Tweaked: Better comments in the unit preset files. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: Vehicles with dead crew can now be recycled
* Tweaked: Altis mission.sqm. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: Chimera bases on Takistan and Taunus. Thanks to [Applejakerie ](https://github.com/Applejakerie )
* Tweaked: Enemy infantry units will now spawn in initial safe state instead of be directly aware
* Tweaked: Chimera / Carrier spawn markers. Removed any dependency, using only invisible grasscutter objects. Makes porting etc. much easier
* Fixed: UAV unconnectable after player death. Thanks to [veteran29 ](https://github.com/veteran29 )
* Fixed: Missing batteries with Apex laser designators. Thanks to [veteran29 ](https://github.com/veteran29 )
* Fixed: Enemy weapon dance. Thanks to [k4s0 ](https://github.com/k4s0 )
* Fixed: Non vanilla paratroopers don't have a parachute
* Fixed: Enemy jets sometimes spawn on the ground instead flying
* Fixed: ACE medical crate was empty and couldn't be recycled
* Fixed: Slingloading while transport crates inside a helicopter causes the helicopter to slingload the loaded crates inside
* Fixed: Some buildable paratroopers from some presets don't had a parachute
2017-06-24 18:01:19 +00:00
### 0.94 (20th March 2017)
2017-05-21 22:50:28 +00:00
* Added: Tanoa missionfile and vanilla apex preset
* Added: Custom made Chimera Base for Tanoa. Thanks to [jus61 ](https://github.com/jus61 ) for building it
* Added: X-Cam-Taunus missionfile
* Added: Custom made Chimera Base for X-Cam-Taunus. Thanks to [jus61 ](https://github.com/jus61 ) for building it
* Added: Custom made Chimera Base for Chernarus. Thanks to [Enigma ](http://steamcommunity.com/profiles/76561198052767508 ) for building it
2017-06-28 06:57:55 +00:00
* Added: Arsenal whitelist preset system (change via `kp_liberation_config.sqf` )
2017-03-16 15:36:18 +00:00
* Use blacklist from unit preset (default)
* custom whitelist file
* KP Community Selection
* RHS USAF
* RHS USAF with ACE3
* RHS USAF with ACE3 and ACRE2
2017-05-21 22:50:28 +00:00
* Removed: Dependencies on Takistan missionfile
* Removed: Apex dependencies on Chernarus missionfile (custom chimera base had two apex rocks)
2017-06-24 18:01:19 +00:00
* Removed: Apex dependencies on Taunus missionfile
2017-05-21 22:50:28 +00:00
* Replaced: Old hostile markers (exclamation marks) with a unit count sensitive area marking system
* Tweaked: Presets
2017-03-15 17:17:19 +00:00
* custom.sqf is now default (vanilla is a kind of legacy now)
* Vehicle ammo prices are raised to make them more valuable
* Provided custom.sqf now adapt automaticly to installed mods
2017-05-21 22:50:28 +00:00
* Fixed: Falling Little Birds on LHD
* Fixed: Custom flag texture not applied after savegame load
* Fixed: Mapmarker disable won't work
2017-03-14 11:31:12 +00:00
2017-06-24 18:01:19 +00:00
### 0.931 (10th March 2017)
2017-05-21 22:50:28 +00:00
* Added: Takistan Missionfile
* Added: Chernarus Missionfile
* Added: RHS Takistan Classnames Preset (desert camo)
* Added: RHS Classnames Preset (woodland camo)
* Added: RHS / BW Mod Classnames Preset (woodland camo)
* Fixed: BI Revive Error
* Fixed: Starting game with a prebuild FOB caused errors on Takistan
2017-03-14 11:31:12 +00:00
2017-06-24 18:01:19 +00:00
### 0.93 (7th March 2017)
2017-06-28 06:57:55 +00:00
* Added: `kp_liberation_config.sqf` with some additional config values
2017-05-21 22:50:28 +00:00
* Added: ACE support
* Added: Fuel consumption script
* Added: Preset system (will grow with more maps) to choose between different classnames_extension presets
2017-06-28 06:57:55 +00:00
* Added: `custom.sqf` in the preset system, where you can adjust everything to your liking (like editing the old `classnames_extension.sqf` )
2017-05-21 22:50:28 +00:00
* Added: BI Revive System. Activate it via Parameters in the MP Lobby if you don't use ACE
* Added: Option in the mission parameters to disable the whole mapmarkers and disable the function in the extended options for every player
* Added: Ability to blacklist arsenal items
* Removed: Farooq's Revive
* Tweaked: Player group organisation (group changing via extended options ingame still enabled)
* Tweaked: File organization (split scriptpart from missionpart, so it's easier to provide different maps)